How to Get Full Png Art of Neopets Clothing

Introduction

Sigh... I don't know why this isn't in the Generator to begin with. I mean... Why limit the number of parts available? Aside from the lipstick options, in that location'due south cypher inherently male or femal with any of the mouths... And fifty-fifty males tin can wear lipstic (I don't judge). So why the division? In all honesty, the outset thing I did with VX Ace was to make sure both genders could use nonetheless parts.

And then when I got my hand on this one, I did the same, simply it took a lot of trial and error.

Trial and error I figured I'd relieve you guys from :)

The Graphic symbol Generator.

Niftiest niggling affair always. Dear it. Loved it in Ace, was super worried that information technology wouldn't make it to MV, and was super relieved when information technology did :)

This is what information technology looks similar to me, afterward doing the same thing I did with VX Ace (making most parts availalbe to both genders):

Encounter that oral fissure? That's a male one! Aye! Wanted a adult female that didn't but smile and look meek for the photographic camera. Wanted some character in there also! Who might have known?

In any event, lets make things clear before I get on. Not all parts fit cantankerous gender, and much of information technology, such as pilus styles, are already unisex. But that shouldn't be stopping y'all from nicking the parts that does fit ^^

If you have the artistic talent, or if you lot are borrowing someone elses, and want to add custom resources to the Generator, this guide will partially cover that.

How it works.

Starting time, nosotros need to empathise how the generator works.

The generator works on a filename structure. Just like the main programme information technology scans relevant folders for things that are compatible and add those things co-ordinate to their file names. And in social club for the part to appear in the Character Generator, there needs to be two things, the actual part of the face up/character so an icon for the programme.

If it sounds complicated, don't worry, it actually isn't. Permit's suspension it down.

First, lets go to the Character Generator's folder in the RPG Maker MV Folder:

Go to your steam folder, then go to steamapps\common\RPG Maker MV\Generator. Here y'all will notice v Folders, each containing a "Male" and "Female" folder, each containing the gender specific graphics for the generator. The folders work according to the following organisation:

The "Face up" folder contains the parts that will be added to the face graphic in the generator.

The "SV" folder contains the parts that will be added to the Side View graphics in the generator.

The "Goggle box" folder contains the parts that volition be added to the walker graphics and the "TVD" folder contain the parts that will be added to the Damage graphics.

The "Variation" folder comprise the art that will exist used as icons within the generator.

Explore these folders for a while and you will encounter what I mean.

How to add together new parts.

Now, the Generator add all these graphics together based on file names. I'll explain it by showing and case:

The files "FG_AccB_p05_c1_m016.png" and "FG_AccB_p05_c2_m017" within the "Generator\Face\Male person" binder brand upwards the pair of goggles for the Male "Accessory 2" tab. These will make up the function that will exist shown on the character's face.

And so there are the files for the Walk Character graphics inside the "Generator\Telly\Male" folder: "TV_AccB_p05.png" and "TV_AccB_p05_c.png"

And again, within the "Generator\TVD\Male" folder are the graphics for the Damage Character graphics: "TVD_AccB_p05.png" and "TVD_AccB_p05_c.png"

Beginning to see a pattern? Can you lot guess the proper noun of the files within the "Generator\SV\Male" folder? Well, it's "SV_AccB_p05.png" and "SV_AccB_p05_c.png"

Finally there'southward another matter needed to make the goggles accessible from the Generator, and that'south a file inside the "Generator\Variation\Male" folder: "icon_AccB_p05.png"

Tin you see the common nominator hither? It's the "AccB_p05" part that you lot can find in every file proper name. AccB tells the generator that, from all files in respective folders (TV, TVD, FG, etc.), this part belongs nether the Accessory 2 tab of the Generator software. The "p05" tells the software that all AccB art that has a "p05" in the name belong together.

Keep in mind that you don't take to have a p05 or whatever in every binder. As long as yous have an icon for information technology in the Variation Binder, you can access it from the Generator fifty-fifty if it will just be a meaningless button to click xD

In brusk, for the goggles to evidence upwards in the editor, in damage, walker, battler and face graphics, at that place needs to be an AccB_p05 file somewhere in every folder.

And so, theoretically, if we wanted to make a NEW accessory for the Acessory 2 tab

... Just copy all the "AccB_p05" parts in each corresponding binder... And change the 5 to a 6 and voila! You tin can edit the goggles that will at present show upwards as it's own office in the generator! Alternatively, if yous have finished Accessory 2 fine art from somewhere else, you can simply rename them to AccB_p06 etc and paste them into their respective folders! ^^

The software sees that there'south a new function that has the required corresponding art in the other folders and thus are valid. The files also need to be the proper format, resolution etc. Check the existing files to discover those.

Good luck!

How to make a Male person Accessory available to Females

As covered before, as long as y'all keep to the file names required and put them in the correct folders things should be fine.

Start, off, discover all the files used for the goggles:

Generator\Face\Male\FG_AccB_p05_c1_m016.png
Generator\Face up\Male\FG_AccB_p05_c2_m017.png
Generator\SV\Male person\SV_AccB_p05.png
Generator\SV\Male\SV_AccB_p05_c.png
Generator\Boob tube\Male\TV_AccB_p05.png
Generator\TV\Male\TV_AccB_p05_c.png
Generator\TVD\Male\TVD_AccB_p05.png
Generator\TVD\Male\TVD_AccB_p05_c.png
Generator\Variation\Male person\icon_AccB_p05.png

Re-create them into a new folder somewhere, and then go to the female folders to find out the greatest pXX number in utilise. Unless you lot already added your own content or downloaded finished content, information technology should exist p07. Thus, to make sure it won't conflict with any existing art, we should rename all p05 instances of the copied goggle files to p08, equally every number upwards to and including p07 is already used for females. Here's what y'all should rename them too, broken down past file:

"FG_AccB_p05_c1_m016.png" to "FG_AccB_p08_c1_m016.png"
"FG_AccB_p05_c2_m017.png" to "FG_AccB_p08_c2_m017.png"
"SV_AccB_p05.png" to "SV_AccB_p08.png"
"SV_AccB_p05_c.png" to "SV_AccB_p08_c.png"
"TV_AccB_p05.png" to "TV_AccB_p08.png"
"TV_AccB_p05_c.png" to "TV_AccB_p08_c.png"
"TVD_AccB_p05.png" to "TVD_AccB_p08.png"
"TVD_AccB_p05_c.png" to "TVD_AccB_p08_c.png"
"icon_AccB_p05.png" to "icon_AccB_p08.png"

So copy them dorsum to their corresponding folders, just put them in the "Female" folders instead. What you should end upward with are these files:

Generator\Face\Female\FG_AccB_p08_c1_m016.png
Generator\Face up\Female person\FG_AccB_p08_c2_m017.png
Generator\SV\Female\SV_AccB_p08.png
Generator\SV\Female\SV_AccB_p08_c.png
Generator\Tv set\Female\TV_AccB_p08.png
Generator\TV\Female\TV_AccB_p08_c.png
Generator\TVD\Female\TVD_AccB_p08.png
Generator\TVD\Female\TVD_AccB_p08_c.png
Generator\Variation\Female\icon_AccB_p08.png

Restart RPG Maker MV if it was running. When you kicking up the generator, the very last Accessory on the Accessory 2 tab should be the goggles :)

I know 1 Tomboy that's happy with her newest accessory XD

Well, I promise I cleared most of it out, though in that location's a lot of filenames and folder directories at a glance, the system is pretty simple when you get the hang of information technology. Also, if you wanted to accept the goggles in the Accessory i tab (why I don't know) you could just rename all the AccB instances in the filenames to AccA.

Anyway, skilful luck with time to come parts adding ;)

Notice! Remember that face and sideview images may need to be adjusted slightly, depending on the part in question. Especially the side view graphics are sensitive to this, in item the bottom right part of the prototype with the characters on their knees.

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Source: https://steamcommunity.com/sharedfiles/filedetails/?id=541956193

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